Once again I remind about parasite-style "playing". It's when player search map for champions and cut em solo, while all people kill rest mobs, which also cause those champions to spawn.
It is also ruin gaming because when another player reach those mobs there is a mess. Mobs run back, target loss all the time, getting surrounded, skills miss and all like that, and it's happening too often.
I've been thinking about it, and here's two suggestions.
1) Make mobs that was run passed grow drop chance, more passed - higher chance.
2) Make an announcement (and let it be if it's not like that), when killing champions solo, should be lower chance to drop then all together. But not only number of players as there can be only 2 on map, or even 1. But mabe % of players and number combined. And when alone, let it be like two.
If you have any ideas regarding improvements that can be done in the game, post them here! Developers read this section frequently.
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